1. Missions

2. Levels

Define levels for the selected mission here.

3. Assets

Manage all game images and sounds here.

4. Objects

Create blueprints for characters, items, etc.

5. The World

Visually design the layout for a selected level.

6. AI Seeder

Set up rules for random level generation.

7. Rules & Interactions

Define the core cause-and-effect logic.

8. Player Controls

Map keyboard/controller inputs to actions.

9. Cameras

Define how the game world is viewed.

10. UI & HUD

Design the on-screen display.

Game Preview Area